I've been asked for a tiny tip on water. Researching, I found that one will not be enough, so there will be a small series about water and its behaviour.
There is one unfair abstraction in the text; objects are of course not lightest on top (but on the side facing the light perpendicular), but for the sake of simplicity, there you go.
As for breakers, maybe we'll have a tiny tip about those as well; when painting a stormy sea, look at references, maybe watch a movie to see how to put them to use dramatically, and have fun with the mountains of water.
I'm a little unhappy with the Remember section of this. Deep water swallows red light first, then yellow and green, and leaves blue light until darkness below 30m. But water also seems blue when reflecting the sky, which again leads to almost black water in sunset when there is no blue light. Difficult.
Second part about painting water: Tiny tips #15: Water: Reflections
"Ranarh's tiny tips" is a collection of iddy-biddy tutorials, each containing small bites of advice anyone can chew, aimed at beginner's level artists. They are not software-dependent. If there's a problem you have, something you feel someone should finally explain, or are just curious what I have to say on a particular artistic issue, feel free to tell me.
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